VILLANUEVA, A.; LI, C.; SETIAWAN RIATMAJA, D. . Gamification in Higher Education: Enhancing Student Motivation and Cognitive Outcomes Through Game-Based Learning. Journal of Social Science Utilizing Technology, [S. l.], v. 4, n. 1, p. 14–25, 2026. DOI: 10.70177/jssut.v4i1.3429. Disponível em: https://research.adra.ac.id/index.php/jssut/article/view/3429. Acesso em: 27 apr. 2026.