The Effectiveness of Interactive Learning Media Based on Augmented Reality in Enhancing Elementary School Students’ Learning Motivation

Faisal Faisal (1), Rachmat Rachmat (2), Siti Nur Asia (3), Suherwin Suherwin (4), Abdul Ibrahim (5)
(1) Universitas Pejuang Republik Indonesia, Indonesia,
(2) Universitas Pejuang Republik Indonesia, Indonesia,
(3) Universitas Pejuang Republik Indonesia, Indonesia,
(4) Universitas Pejuang Republik Indonesia, Indonesia,
(5) Universitas Dipa Makassar, Indonesia

Abstract

This study aims to analyze the effectiveness of using augmented reality (AR) based learning media in enhancing the learning motivation of elementary school students. By employing a multiple linear regression approach on simulated data, this research evaluates the influence of several key factors, namely AR visualization quality, teacher support, ease of use, and supporting infrastructure. The analysis results show that AR visualization quality, teacher support, and ease of use significantly affect the improvement of learning motivation. The developed model has a coefficient of determination (R² ? 0.77), indicating that 77% of the variation in learning motivation can be explained by the independent variables, with a relatively small prediction error (RMSE ? 0.53). The F-test also confirmed that the model is overall significant. These findings indicate that the integration of AR in learning not only increases visual appeal but also strengthens the role of teachers and enhances students’ ease of interaction with the material. Nevertheless, this study is still based on simulated data, so further research with broader and more realistic empirical data is required to validate the results.

Full text article

Generated from XML file

References

Asif, S. A., Cao, Y., Veng, S., Chisholm, K., Posthumous, R. P., Rutherford, T., Shen, C.-C., & Mouza, C. (2025). AugmentWall: An AR Firewall Game for Concretizing Cybersecurity Concepts and Examining Student Engagement, Learning, and Motivation. Scopus. https://doi.org/10.1109/ISEC64801.2025.11147428

Calabrò, R. S., & Giovanni, G. (2025). Advancing Rehabilitation Medicine with the Metaverse: Opportunities and Challenges. Brain Sciences, 15(3). Scopus. https://doi.org/10.3390/brainsci15030321

Dai, N., & Chen, H. (2025). An Augmented Reality-Based Smart Manufacturing Training System for Practice Experience. Computer Applications in Engineering Education, 33(5). Scopus. https://doi.org/10.1002/cae.70079

Devi, C. (2025). Augmented Reality and Teaching: Alternative Pedagogy for Modern Learners: Vol. 1400 LNNS (S. Pal & A. Rocha, Eds.; pp. 468–476). Springer Science and Business Media Deutschland GmbH; Scopus. https://doi.org/10.1007/978-3-031-91008-1_41

Ewais, A., Dalipi, F., Abualrob, M., Ferati, M., & Kurti, A. (2025). Assessing the Teachers’ Readiness for Integrating Augmented Reality in K-12 Education: A Comparative Analysis. International Journal of Interactive Mobile Technologies, 19(5), 22–44. Scopus. https://doi.org/10.3991/ijim.v19i05.51505

Faieza, F. A., Rahman, A. A., Wahab, R. M., & Shukri, N. M. (2025). AUGMENTED REALITY-ASSISTED PLC LEARNING: A COMPARATIVE ANALYSIS OF STUDENT MOTIVATION. Jurnal Mekanikal, 48, 149–164. Scopus. https://doi.org/10.11113/jm.v48.566

Fuentes, C., Gómez-García, S., De Stasio, S., & Berenguer, C. (2025). Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review. Children, 12(4). Scopus. https://doi.org/10.3390/children12040493

Garg, N., Kaur, A., Ahmad, F., & Dutta, R. (2025). Augmenting Education: The Transformative Power of AR, AI, and Emerging Technologies. Human Behavior and Emerging Technologies, 2025(1). Scopus. https://doi.org/10.1155/hbe2/5681184

Gashaj, V., Trninic, D., Chen, O., & Moeller, K. (2025). Beyond the page: Enriching storybooks with embodied activities to improve mathematics skills – A scoping review. Trends in Neuroscience and Education, 40. Scopus. https://doi.org/10.1016/j.tine.2025.100259

Grübel, J., Chatain, J., Schmid, C., Fayolle, V., Zund, F., Gruber, R., & Stadlinger, B. (2025). Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment. JMIR Serious Games, 13. Scopus. https://doi.org/10.2196/64751

Jingru, Z., Wan Yahaya, W. A. J., & Sanmugam, M. (2025). An educational mobile augmented reality system to enhance undergraduate performance and motivation in design theory courses. Interactive Learning Environments, 33(6), 3858–3870. Scopus. https://doi.org/10.1080/10494820.2025.2454436

Ka, J., Kim, H., Kim, J., & Kim, W. (2025). Analysis of virtual reality teaching methods in engineering education: Assessing educational effectiveness and understanding of 3D structures. Virtual Reality, 29(1). Scopus. https://doi.org/10.1007/s10055-024-01081-1

Ka?mierczak, R., Grunwald, G., Skowro?ski, R., Ka?mierczak, L., & Kowalczyk, C. (2025). Augmented reality tools for mathematics and geoscience education. Scientific Reports, 15(1). Scopus. https://doi.org/10.1038/s41598-025-02090-z

Kucuk, S., Turan, Z., Özkan, Ç. N., Ta?, Y. F., & Gürsoy, T. (2025). An innovative approach in middle school science courses: Effects of collaborative augmented reality activities on motivation, cognitive load, and satisfaction. Interactive Learning Environments, 33(3), 2355–2373. Scopus. https://doi.org/10.1080/10494820.2024.2408582

Lampropoulos, G. (2025). Augmented Reality, Virtual Reality, and Intelligent Tutoring Systems in Education and Training: A Systematic Literature Review. Applied Sciences (Switzerland), 15(6). Scopus. https://doi.org/10.3390/app15063223

Lampropoulos, G., & Chen, N.-S. (2025). Assessing the educational impact of extended reality applications: Development and validation of a holistic evaluation tool. Education and Information Technologies, 30(11), 15231–15280. Scopus. https://doi.org/10.1007/s10639-025-13383-1

Montero Izquierdo, A. I., Jeong, J. S., & González-Gómez, D. (2025). Augmented Reality 3D Multibase Blocks at the Future Classroom Lab Through Active Methodology: Analyzing Pre-Service Teachers’ Disposition in Mathematics Course. Education Sciences, 15(8). Scopus. https://doi.org/10.3390/educsci15080954

Morales Méndez, G., & Lozano Avilés, A. (2025). Augmented reality and GeoGebra 3D for improving spatial intelligence in teaching volumetric geometry. Revista de Educacion a Distancia, 25(82). Scopus. https://doi.org/10.6018/red.644051

Prabhu, P. G., Manju Sri, P., & Nancy Noella, R. S. (2025). AR-VR Connectivity for Learning/Motivation for Dyslexia Kids. Scopus. https://doi.org/10.1109/ICAECA63854.2025.11012219

Ridwan, M., Aswanda, N., Ahmedov, F., & Pranoto, A. (2025). Augmented Reality’s Impact on Learning Motivation In Physical Education: A Systematic Review. International Journal of Body, Mind and Culture, 12(2), 5–12. Scopus. https://doi.org/10.61838/ijbmc.v12i2.838

Rodriguez-Saavedra, M. O., Barrera-Benavides, L. G., CUENTAS GALINDO, I., Campos Ascuña, L. M., Morales Gonzales, A. V., Mamani Lopez, J. W., & Arguedas-Catasi, R. W. (2025). Augmented Reality as an Educational Tool: Transforming Teaching in the Digital Age. Information (Switzerland), 16(5). Scopus. https://doi.org/10.3390/info16050372

Singh, N. T., Yadav, K., Kumar, R., Yadav, V., Bhardwaj, P., & Chaurasia, A. (2025). AI-Powered Learning Management System for Enhanced Education. 460–464. Scopus. https://doi.org/10.1109/ICICV64824.2025.11085707

Tariq, M. U. (2025). AI-driven personalized learning: Revolutionizing student engagement and teacher efficiency in education 5.0 (pp. 75–95). IGI Global; Scopus. https://doi.org/10.4018/979-8-3693-9770-1.ch004

Tiep, P. Q., & Huong, N. T. (2025). Building A Flipped Classroom Model Combined with Augmented Reality to Improve the Effectiveness of Teaching Natural and Social Sciences in Primary Schools. Educational Process: International Journal, 18. Scopus. https://doi.org/10.22521/edupij.2025.18.445

Vázquez-Cano, E., Gómez-Galán, J., Burgos-Videla, C. G., & López-Meneses, E. (2025). Augmented Reality (AR) and Training Processes at the University: Descriptive Study of New Applications for the Development of Digital Competences. Psychology, Society and Education, 12(3), 275–290. Scopus. https://doi.org/10.25115/psye.v10i1.2826

Zhang, J., Wan Yahaya, W. A. J., Sanmugam, M., & Dai, Y. (2025). Assessing Cognitive Load, Performance, and Motivation in Design History Classes Through an Augmented Reality Application. SAGE Open, 15(2). Scopus. https://doi.org/10.1177/21582440251335387

Zúniga-Solórzano, M. E., & Fabregat, R. (2025). Building Extended Reality Learning Communities in Universities: The CIRE-UNAH Case in Honduras: Vol. 2272 CCIS (J. M. Krüger, D. Pedrosa, D. Beck, M.-L. Bourguet, A. Dengel, R. Ghannam, A. Miller, A. Peña-Rios, & J. Richter, Eds.; pp. 19–33). Springer Science and Business Media Deutschland GmbH; Scopus. https://doi.org/10.1007/978-3-031-80472-4_2

Authors

Faisal Faisal
faisal.ces@gmail.com (Primary Contact)
Rachmat Rachmat
Siti Nur Asia
Suherwin Suherwin
Abdul Ibrahim
Faisal, F., Rachmat, R., Asia, S. N., Suherwin, S., & Ibrahim, A. (2025). The Effectiveness of Interactive Learning Media Based on Augmented Reality in Enhancing Elementary School Students’ Learning Motivation. Journal of Tecnologia Quantica, 2(5), 135–143. https://doi.org/10.70177/quantica.v2i3.2443

Article Details