TRANSLANGUAGING PEDAGOGY IN A MULTILINGUAL PRIMARY CLASSROOM: EFFECTS ON COGNITIVE FLEXIBILITY AND ACADEMIC LITERACY
Abstract
The increasing linguistic diversity in classrooms presents both challenges and opportunities for enhancing student learning. Translanguaging pedagogy, which encourages the use of multiple languages in the classroom, has been shown to promote deeper cognitive and academic outcomes, particularly in multilingual settings. However, there is limited research on how translanguaging affects cognitive flexibility and academic literacy in primary education, especially in multilingual classrooms. This study explores the impact of translanguaging pedagogy on these two key areas. The study employed a mixed-methods design, combining quantitative assessments of cognitive flexibility and academic literacy with qualitative observations and interviews. The sample consisted of 100 primary school students from multilingual classrooms, where translanguaging strategies were integrated into regular lessons. Pre- and post-tests were conducted to assess changes in cognitive flexibility and academic literacy, while classroom observations and student interviews provided deeper insights into the learning process. The results indicate that students in the translanguaging group exhibited significant improvements in both cognitive flexibility and academic literacy, compared to those in the control group. Students demonstrated enhanced problem-solving abilities, adaptability in thinking, and improved academic writing and reading comprehension. This research highlights the value of translanguaging pedagogy in fostering cognitive and academic development in multilingual primary classrooms. It suggests that leveraging linguistic resources can enhance students’ cognitive and literacy skills, supporting their academic success in diverse language environments.
Full text article
References
Baetzner, A. S. (2025). Mass Casualty Incident Training in Immersive Virtual Reality: Quasi-Experimental Evaluation of Multimethod Performance Indicators. Journal of Medical Internet Research, 27(Query date: 2026-01-04 12:38:34). https://doi.org/10.2196/63241
Campo-Prieto, P. (2025). Physical and functional effects after an Immersive Virtual Reality based exercise program: Experience in a Spanish Association of Parkinson’s patients. Retos, 63(Query date: 2026-01-04 12:38:34), 365–376. https://doi.org/10.47197/retos.v63.109749
Castillo, J. F. V. (2025). Optimization of Physics Learning Through Immersive Virtual Reality: A Study on the Efficacy of Serious Games. Applied Sciences Switzerland, 15(6). https://doi.org/10.3390/app15063405
Chen, J. (2025). Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study. Jmir Serious Games, 13(Query date: 2026-01-04 12:38:34). https://doi.org/10.2196/49847
Dwarkadas, A. L. (2025). Non-immersive Virtual Reality Framework for the Rehabilitation of Children with Cerebral Palsy. Lecture Notes in Networks and Systems, 1113(Query date: 2026-01-04 12:38:34), 149–161. https://doi.org/10.1007/978-981-97-7190-5_11
García-González, J. (2025). Perceptions of Immersive Virtual Reality for Physical Activity Among Individuals with Hypertension at Risk of Cardiovascular Disease: A Qualitative Study. Healthcare Switzerland, 13(8). https://doi.org/10.3390/healthcare13080858
Herrera, G. (2025). Multisite usability and safety trial of an immersive virtual reality implementation of a work organization system for autistic learners: Implications for technology design. Educational Technology Research and Development, 73(1), 541–565. https://doi.org/10.1007/s11423-024-10422-5
Isaacson, M. (2025). MouseGoggles: An immersive virtual reality headset for mouse neuroscience and behavior. Nature Methods, 22(2), 380–385. https://doi.org/10.1038/s41592-024-02540-y
Judák, L. (2025). Moculus: An immersive virtual reality system for mice incorporating stereo vision. Nature Methods, 22(2), 386–398. https://doi.org/10.1038/s41592-024-02554-6
Merz, A. (2025). Performance expectancy and social influence drive the acceptance of immersive virtual reality for professional collaboration. Virtual Reality, 29(3). https://doi.org/10.1007/s10055-025-01182-5
Rodríguez, F. J. C. (2025). MolecularWebXR: Multiuser discussions in chemistry and biology through immersive and inclusive augmented and virtual reality. Journal of Molecular Graphics and Modelling, 135(Query date: 2026-01-04 12:38:34). https://doi.org/10.1016/j.jmgm.2024.108932
Sheehy, L. (2025). Non-Immersive Virtual Reality Exercise Can Increase Exercise in Older Adults Living in the Community and in Long-Term Care: A Randomized Controlled Trial. Clinical Interventions in Aging, 20(Query date: 2026-01-04 12:38:34), 109–124. https://doi.org/10.2147/CIA.S498272
Stenseth, H. V. (2025). Nursing Students’ Perceptions of the Ease of Use and Usefulness of Immersive Virtual Reality Simulation: A Mixed-Methods Study. Sage Open Nursing, 11(Query date: 2026-01-04 12:38:34). https://doi.org/10.1177/23779608251356599
Taylor, M. V. (2025). Optimising digital twin laboratories with conversational AIs: Enhancing immersive training and simulation through virtual reality. Digital Discovery, 4(5), 1134–1141. https://doi.org/10.1039/d4dd00330f
Zhou, L. (2025). Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Trial. Jmir Serious Games, 13(Query date: 2026-01-04 12:38:34). https://doi.org/10.2196/69021
Authors
Copyright (c) 2025 Andrei Popa, Natalia Ionescu, Ion Mih?ilescu

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.