“Accidental” Language Acquisition: A Study of Indonesian Youth Learning English Informally through Online Gaming and Streaming Culture

Mariama Bah (1), Samira Mohammed (2), Marcia Hendriks (3)
(1) University of Banjul, Gambia,
(2) Ahfad University for Women, Sudan,
(3) Suriname International University, Suriname

Abstract

Background. Informal digital environments have become influential spaces for incidental language learning among young people, especially where formal classroom instruction alone may not adequately foster communicative fluency.


Purpose. This study aimed to investigate how Indonesian youth acquire English incidentally through engagement in online gaming and streaming cultures. It focused on identifying the types of linguistic features acquired, the social-interactional mechanisms that facilitate learning, and the extent to which these informal experiences complement or exceed outcomes from formal English instruction.


Method. A qualitative descriptive research design was employed using digital ethnography. Data were collected from 32 participants aged 13–22 through in-depth interviews, observation of online interactions, and discourse analysis of chat logs and voice communications over a three-month period.


Results. The findings indicated that participants acquired functional vocabulary, pragmatic expressions, and increased communicative confidence primarily through authentic peer interaction, task-based collaboration, and the need to negotiate meaning during gameplay. Participants reported notable improvements in listening comprehension and speaking fluency, often perceiving faster progress in informal digital environments than in formal classroom settings.


Conclusion. The study concludes that online gaming and streaming cultures function as dynamic and self-sustaining ecosystems for incidental English language learning. These environments provide rich exposure, strong motivation, and meaningful interactional demands that are frequently limited in school-based instruction.

Full text article

Generated from XML file

References

Barham, K., & Clarke, R. (2022). “When We See Strange Words”: Student-centered Experiences Using Dictionary Apps Within and Beyond the English Language Classroom in Palestine. SAGE Open, Query date: 2026-01-06 19:01:27. https://doi.org/10.1177/21582440221141697

Beckett, G. (2024). A paradigm shift for language education: Project-based learning and teaching. taylorfrancis.com. https://doi.org/10.4324/9781032700205

Brakstad, E. (2023). Can you make it through the month? An instrumental single case study of intercultural learning through the use of a video game in an upper secondary EAL …. Query date: 2026-01-06 19:01:27. https://bora.uib.no/bora-xmlui/bitstream/handle/11250/3070428/Final-version.pdf?sequence=1

Choo, S. (2021). Age and Korean Language Learners’ Use of Mobile Applications. scholarspace.manoa.hawaii.edu. https://scholarspace.manoa.hawaii.edu/handle/10125/79133

Corbett, J. (2022). An intercultural approach to English language teaching. books.google.com. https://books.google.com/books?hl=en&lr=&id=SpxjEAAAQBAJ&oi=fnd&pg=PT8&dq=incidental+language+learning+online+gaming+streaming+culture+indonesian+youth+informal+english+acquisition&ots=xbAeouNjLh&sig=Bhbz6i0xv5Vz_v63Bg5J_H_kBpw

Engchuan, R. (2023). An Ethnography of Collective Worldmaking: The Cinematic Practices of Komunitas Film. Query date: 2026-01-06 19:01:27.

Fi?dan, N. (2021). Willingness to Communicate in EFL in Classroom and in Informal Digital Context: Their Associations with the Big Five Characteristics. search.proquest.com. https://search.proquest.com/openview/d6ee447e39465cbe24cadf68a6c3557c/1?pq-origsite=gscholar&cbl=2026366&diss=y

Gamboa, V. Y. (2024). Valorant game and speaking skill. Query date: 2026-01-06 19:01:27.

Goggin, G. (2021). Apps: From mobile phones to digital lives. books.google.com. https://books.google.com/books?hl=en&lr=&id=0ZgvEAAAQBAJ&oi=fnd&pg=PA1975&dq=incidental+language+learning+online+gaming+streaming+culture+indonesian+youth+informal+english+acquisition&ots=moLoiR1_Az&sig=5wapLQnQrIRqxS672Qw5QHC7Y5Y

Gyllstad, H., Sundqvist, P., Peters, E., & ... (2025). Young learners’ receptive L2 English vocabulary knowledge in relation to extramural English exposure at the onset of formal instruction in Norway. … in Language …, Query date: 2026-01-06 19:01:27. https://doi.org/10.1515/iral-2024-0289

Gan, W. (2019). AI-Tutor: Generating Tailored Remedial Questions and Answers Based on Cognitive Diagnostic Assessment. Besc 2019 6th International Conference on Behavioral Economic and Socio Cultural Computing Proceedings, Query date: 2025-12-15 22:19:30. https://doi.org/10.1109/BESC48373.2019.8963236

Grivokostopoulou, F. (2016). An educational game for teaching search algorithms. Csedu 2016 Proceedings of the 8th International Conference on Computer Supported Education, 2(Query date: 2025-12-15 22:19:30), 129–136. https://doi.org/10.5220/0005864601290136

Hajmalek, M., & Rabiee, M. (2023). An Examination of Video Materials to Endure the Hurdles of Phrasal Verbs: A Mixed Methods Study. … Studies in English Language …, Query date: 2026-01-06 19:01:27. https://iselt.journals.umz.ac.ir/article_3652.html

Harklau, L. (2022). Adolescent second language learning and multilingualism. books.google.com. https://books.google.com/books?hl=en&lr=&id=nS9yEAAAQBAJ&oi=fnd&pg=PT11&dq=incidental+language+learning+online+gaming+streaming+culture+indonesian+youth+informal+english+acquisition&ots=lgDxm6h8hQ&sig=kWVZBNK9BeeOFswJlQyv9YaGij8

Hoggard, S. (2020). An Investigation into the Attitudes and Intentions of University Students in Japan Regarding Second-Language Learning on Social Networking Sites. search.proquest.com. https://search.proquest.com/openview/2b47e34ef108bc633460b0973f0f1b01/1?pq-origsite=gscholar&cbl=18750&diss=y

Hajmalek, M., & Rabiee, M. (2023). An Examination of Video Materials to Endure the Hurdles of Phrasal Verbs: A Mixed Methods Study. … in English Language Teaching, Query date: 2026-01-06 18:35:14. https://iselt.journals.umz.ac.ir/article_3652.html

Hava, K. (2024). A Systematic Review of Flipped Learning in EFL Education. Malaysian Online Journal of Educational Technology, Query date: 2026-01-06 18:35:14. https://eric.ed.gov/?id=EJ1447039

Hou, H., & Keng, S. (2021). … -scaffolding and cognitive-scaffolding for an augmented reality-based educational board game: An analysis of learners’ collective flow state and collaborative learning …. … of Educational Computing Research, Query date: 2026-01-06 18:35:14. https://doi.org/10.1177/0735633120969409

Hussanee, P., Suhartoyo, E., & Azami, M. (2024). Utilizing Mobile Augmented Reality Application For Vocabulary Acquisition in English Language Learning. jim.unisma.ac.id. https://jim.unisma.ac.id/index.php/jp3/article/view/25330

Idrus, F. (2021). Youth Constructing Their Identities in the English Language Classrooms. Lesson Studies from Selected Secondary Schools in Malaysia. books.google.com. https://books.google.com/books?hl=en&lr=&id=C4dCEAAAQBAJ&oi=fnd&pg=PA1988&dq=incidental+language+learning+online+gaming+streaming+culture+indonesian+youth+informal+english+acquisition&ots=kZOjO2UY6T&sig=ZfctwYXqdZDVnaGhc58_JUK4J-0

Jee, Y. (2024). Beliefs and practices in teaching English as an international language: A multiple case study of secondary English teachers in South Korea. open.library.ubc.ca. https://open.library.ubc.ca/soa/cIRcle/collections/ubctheses/24/items/1.0445475

Jeon, S. (2025). Becoming Multilingual/Multicultural in a Spanish-English Dual Language Bilingual Program: Partnering With Chinese Bilingual Families and Communities. search.proquest.com. https://doi.org/10.7916/jqj6-5476

Jiang, Q. (2023). A corpus-based and eye-tracking study on the audience reception and processing of English-Chinese swearwords produced by amateur (fansubbing) and …. search.proquest.com. https://search.proquest.com/openview/2443d4452f432f64713f5e9ca01185e7/1?pq-origsite=gscholar&cbl=2026366&diss=y

LAN, Y., DOBSON, M., EGLINTON, M., HYON-U, L., & ... (t.t.). ASIAN SHAKESPEARES ONLINE FROM SINGAPORE. Query date: 2026-01-06 19:01:27.

Liu, Y. (2021). Cantonese Language Maintenance In Guangzhou Through The Lens Of Migrant Families’ Language Learning Investment. search.proquest.com. https://search.proquest.com/openview/e3c876d79ffb153dfbd112bbc54d69a8/1?pq-origsite=gscholar&cbl=18750&diss=y

Law, L. (2024). Application of generative artificial intelligence (GenAI) in language teaching and learning: A scoping literature review. Computers and Education Open, Query date: 2026-01-06 18:35:14. https://www.sciencedirect.com/science/article/pii/S2666557324000156

Lehikko, A., & Nykänen, M. (2024). A Mixed-Methods Study on Learner-IVR Interactivity, Agency, Cognitive Load and Learning Outcomes. … Research on Learning and Instruction …, Query date: 2026-01-06 18:35:14. https://research.ulapland.fi/fi/publications/a-mixed-methods-study-on-learner-ivr-interactivity-agency-cogniti

Lena, M., & Nikolov, M. (2025). A Systematic Review of Empirical Studies on Young EFL Learners’ Motivation and Task Engagement. Sage Open, Query date: 2026-01-06 18:35:14. https://doi.org/10.1177/21582440251386566

Liao, C., Wu, W., Gunawan, V., & Chang, T. (2024). … an augmented-reality game-based application to Enhance Language Learning and Motivation of Elementary School EFL students: A comparative study in Rural and …. The Asia-Pacific Education …, Query date: 2026-01-06 18:35:14. https://doi.org/10.1007/s40299-023-00729-x

Luo, S., Zou, D., & Kohnke, L. (2024). A systematic review of research on xReality (XR) in the English classroom: Trends, research areas, benefits, and challenges. Computers &Education: X Reality, Query date: 2026-01-06 18:35:14. https://www.sciencedirect.com/science/article/pii/S2949678023000430

Mang?t, N. (2025). AN INVESTIGATION OF PREPARATORY SCHOOL EFL TEACHERS’PERCEPTIONS AND EXPERIENCES REGARDING EXTRAMURAL ENGLISH ACTIVITIES. open.metu.edu.tr. https://open.metu.edu.tr/handle/11511/115987

McCulloch, G. (2020). Because internet: Understanding the new rules of language. Query date: 2026-01-06 19:01:27.

Rauch, E. (2023). … and Co. For EFL learners: An investigation of Austrian EFL students’ and teachers’ perception of the influence of audiovisual input on the learners’ L2 speaking skills …. unipub.uni-graz.at. http://unipub.uni-graz.at/obvugrhs/8591807

Torres, V. (2025). Bilingualism in Adulthood: Action Research in an Intensive Conversational English Language Course. search.proquest.com. https://search.proquest.com/openview/ccbfe6f33f8a8803ce8a10a2be1d608a/1?pq-origsite=gscholar&cbl=18750&diss=y

Wusylko, C., Boehm, S., Dawson, K., & ... (2022). Adolescent social media information literacy outside of school: A scoping review of the literacy and educational technology literature. Journal of Educational …, Query date: 2026-01-06 19:01:27. https://doi.org/10.1177/00472395221110567

Authors

Mariama Bah
mariamabah@gmail.com (Primary Contact)
Samira Mohammed
Marcia Hendriks
Bah, M., Mohammed, S., & Hendriks, M. (2026). “Accidental” Language Acquisition: A Study of Indonesian Youth Learning English Informally through Online Gaming and Streaming Culture. International Journal of Language and Ubiquitous Learning, 3(5), 226–236. https://doi.org/10.70177/ijlul.v3i5.3005

Article Details